~/talk

When Story meets Design - The meaningful Difference between a Writer and a Narrative Designer

links:none on file
slides:none on file

Argues that narrative design is a distinct specialization from writing, not just a synonym, and shows concrete responsibilities: writer = character (crafts dialogue, supervises voice sessions, edits copy) and narrative designer = player (places dialogue triggers and barks, designs environmental storytelling, coordinates UI/art/sound to sell the fantasy). Uses studio-era examples (Flying Wild Hog, Evil West, Shadow Warrior 3), recruitment advice, and practical rules like “what’s not in the game isn’t in the game.”

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Speaker background
  3. 3:15Story vs plot vs design
  4. 11:38Writer vs narrative designer
  5. 17:42Writer responsibilities
  6. 19:26Narrative designer role
  7. 24:49Bridge between teams
  8. 26:52Triangle of knowledge
  9. 30:01Beyond plot in games
  10. 31:27Every designer is a designer
  11. 34:16Rookie mistakes
  12. 39:56Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.