Dos and don'ts in producing a VR live stream
summary
Evolution launches a live VR game and the lessons are concrete: avoid fast-moving real-world objects, ensure strong lighting and clean chroma key, and test on actual headsets. Use Sigma fp with fisheye for monoscopic capture, favor 4K monoscopic → 860x920 per eye and 180° over 360°, encode with H.264 if using RTMP, and try bitrates around 15–25 Mbps with a 50 fps minimum. Apply denoising, plan camera placement, and verify comfort to avoid motion sickness.
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chapters (11)
- 0:00Intro
- 0:34Evolution
- 0:58Prepare the scene
- 2:26Camera
- 2:40Stereoscopic
- 3:12Monoscopic
- 3:46180 vs. 360
- 4:38What resolution?
- 6:19Encoding
- 7:43Testing
- 8:46Final word








