Learning That Sticks - Upskill Your Teams with a Dojo
summary
Companies run a six-week immersive learning program where intact teams learn practices while delivering real work, guided by skilled coaches and a charter (goals, skills matrix, stakeholders). Work happens in reconfigurable spaces, demos every two-and-a-half-day sprints, frequent retrospectives and coached feedback. Expect a planned slowdown (rough rule: about 50% productivity during the dojo) with scheduled follow-ups to sustain new habits after exit.
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chapters (30)
- 0:00Introduction
- 0:39The Value Stream
- 2:22The Debate
- 3:12Courses Workshops
- 5:18Certifications
- 8:35Getting Good at Something
- 9:21Robert Fripp
- 11:19Guitar Craft
- 12:00Dave West
- 14:03Apprenticeship Based Software Development
- 15:22The Dojo
- 15:57What is a Dojo
- 17:42Overview
- 18:46Scrum
- 21:25Learning vs Delivery
- 23:37Different Teams
- 27:45Chartering
- 29:46Team Names
- 33:31The Space
- 35:02Demo Area
- 35:53Vending Machine Story
- 37:39Exit Interview Process
- 38:19Things I know to be true
- 39:58Save the board
- 40:36Solder
- 41:00tacit and explicit knowledge
- 42:01dont have to teach everything
- 42:35without hiring a skilled coach
- 43:11failed Dojos
- 44:19meeting length
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