~/talk

War Games – prepare for the unexpected

Talkat Conf42 Chaos Engineering 2024 · on Thursday, 2024-02-15· [devops-and-delivery]
slides:none on file

Claims that running tabletop war games with ~15 people and longer environment-based war games (up to 6 hours, 20–30 participants) uncovers real weaknesses, shortens MTTR and protects revenue; concrete exercises include kill an ECS instance via AWS console and scripted third‑party response templates, using Chaos Toolkit and manual steps rather than full automation. Runs cost prep time and test environments but identified fixes, were retested, and organizers report benefits outweigh costs.

AI-written summary · about

  1. 0:00intro
  2. 0:22preamble
  3. 2:12chaos and systems
  4. 4:24chaos engineering war games
  5. 5:49system current state
  6. 7:29stake holders
  7. 11:15tabletop war game
  8. 14:30environment based war game
  9. 22:18gamification
  10. 24:23start easy
  11. 26:23exercises
  12. 28:54participants
  13. 32:17goals
  14. 34:21delivering results
  15. 36:23publicise
  16. 38:40thank you!
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