War Games – prepare for the unexpected
summary
Claims that running tabletop war games with ~15 people and longer environment-based war games (up to 6 hours, 20–30 participants) uncovers real weaknesses, shortens MTTR and protects revenue; concrete exercises include kill an ECS instance via AWS console and scripted third‑party response templates, using Chaos Toolkit and manual steps rather than full automation. Runs cost prep time and test environments but identified fixes, were retested, and organizers report benefits outweigh costs.
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chapters (16)
- 0:00intro
- 0:22preamble
- 2:12chaos and systems
- 4:24chaos engineering war games
- 5:49system current state
- 7:29stake holders
- 11:15tabletop war game
- 14:30environment based war game
- 22:18gamification
- 24:23start easy
- 26:23exercises
- 28:54participants
- 32:17goals
- 34:21delivering results
- 36:23publicise
- 38:40thank you!
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