Night of the living GIF: Making interactive multiplayer experiences..
summary
Shows how an IMG tag and HTTP can become a client for stateful multiplayer games by treating a GIF as a GIF as real-time stream and using links/302 redirects to mutate server state. Demonstrates a multiplayer roguelike served into AO3 profiles, and even streams Doom at ~4 fps. Notes multipart/x-mixed-replace for higher-quality PNG frames, uses background-image and link hits as triggers, and claims this all works no JavaScript required.
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chapters (6)
- 0:00Start
- 2:48Post Redirect
- 3:47Text Adventure
- 4:31Colossal Cave Adventure
- 7:30Multiplayer Roguelike
- 10:40Background Image Css
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