How layers upon layers of hacky abstractions turned Doom II into the best kart racer!!
summary
Recounts the 25-year creative history and the concrete hacks that turn the 1994 Doom engine into SRB2Kart: file-format workarounds, map-format tricks, and creative use of unsigned fields like unsigned 16-bit integers to jam new geometry and physics into a system never meant for racing. Names, dates, forked mods and the count of surprising iterations show what was built, which hacks actually hold up, and which ideas failed spectacularly.
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