Applied Psychology: Psychology based UI improvements
summary
Explains concrete UI fixes: apply Gestalt proximity and the law of prognance to remove dividers and group items into cards, use zebra rows for tables, enforce consistent button styles so CTAs read as such, and size/place buttons per Fitts' law for thumb reach. Uses color and bolding to signal thresholds, leverages the von Restorff effect to highlight one item, limits choices to three–four with progressive disclosure, and warns defaults (opt‑in vs default opt-out) drive huge behavior differences.
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chapters (11)
- 0:00Introduction to applied psychology in UI/UX
- 2:30Cognitive psychology basics for developers
- 5:30Gestalt principles and perception in design
- 9:30Proximity, similarity, and grouping in UI
- 13:00Attention, visual hierarchy, and CTA placement
- 16:30Memory effects and highlighting important elements
- 19:00Mental models and intuitive UX patterns
- 22:00Decision-making, choice overload, and UX pitfalls
- 25:00Defaults, biases, and user behavior design
- 27:30Aesthetic usability and real-world UI examples
- 29:00Final insights and applying psychology in products
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