Future from the hardware store
summary
Shows actual builds and results: an augmented‑reality console running on an ATmega8 microcontroller and a sync separator with parts that cost under €1; cardboard logic gates and a workshop funded with €1,000 that yields a working plotter and a runnable mock computer; hardware‑store cyborgs like a rainbow sprayer and a head‑height extension; a perpetual‑motion elevator prototype that works for two hours then breaks; a street‑window painting machine that nets paintings sold for €65.
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chapters (23)
- 0:00Introduction
- 0:34Hardware stores
- 1:38Childhood
- 3:02Fischertechnik
- 4:08Metal rods
- 4:47Methodology
- 6:12Playground
- 10:09Image Recognition
- 11:52Ping
- 13:35Where to find it
- 14:11Inside the console
- 15:08Clock
- 15:58Microcontroller
- 16:42Computer Workshop
- 18:45Materials
- 22:31Digital plotter
- 26:06Hardware store materials
- 27:08Examples
- 30:41The pickle machine
- 31:51The artist residency
- 35:58Im an artist
- 37:24An invitation to Poland
- 39:35Fab Lab








