~/talk

Future from the hardware store

Talkat beyond tellerrand PLAY & MAKE 2013 · 2013-12-09..12-11· [creative-coding]
slides:none on file

Shows actual builds and results: an augmented‑reality console running on an ATmega8 microcontroller and a sync separator with parts that cost under €1; cardboard logic gates and a workshop funded with €1,000 that yields a working plotter and a runnable mock computer; hardware‑store cyborgs like a rainbow sprayer and a head‑height extension; a perpetual‑motion elevator prototype that works for two hours then breaks; a street‑window painting machine that nets paintings sold for €65.

AI-written summary · about

  1. 0:00Introduction
  2. 0:34Hardware stores
  3. 1:38Childhood
  4. 3:02Fischertechnik
  5. 4:08Metal rods
  6. 4:47Methodology
  7. 6:12Playground
  8. 10:09Image Recognition
  9. 11:52Ping
  10. 13:35Where to find it
  11. 14:11Inside the console
  12. 15:08Clock
  13. 15:58Microcontroller
  14. 16:42Computer Workshop
  15. 18:45Materials
  16. 22:31Digital plotter
  17. 26:06Hardware store materials
  18. 27:08Examples
  19. 30:41The pickle machine
  20. 31:51The artist residency
  21. 35:58Im an artist
  22. 37:24An invitation to Poland
  23. 39:35Fab Lab
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