beyond tellerrand PLAY & MAKE 2013
2013-12-09..2013-12-11
Düsseldorf, Germany
who it's for
makers, hardware hackers, interaction designers, web developers, game developers, design educators
topics
Internet of Things; hardware prototyping techniques; making as a design method; HTML5 game development; sketching and visual thinking; creative play methods; introductory programming concepts; product misuse and security; working in creative teams
| title | author | length |
|---|---|---|
| The Internet Of Things | Sebastian Golasch, Rodney Rehm | 30m |
Shows a browser-based home automation stack that actually bridges multiple protocols via a gateway: OpenHAB on a Raspberry Pi connects Zigbee low‑power sensors… | ||
| Be a Snortvart | Sara Blake | 42m |
Starts from childhood drawings and argues that creative work follows what is loved not chasing jobs and shows how that plays out: pencil ink watercolor scans… | ||
| Future from the hardware store | Niklas Roy | 43m |
Shows actual builds and results: an augmented‑reality console running on an ATmega8 microcontroller and a sync separator with parts that cost under €1… | ||
| The Tower of Babel v3.0 | Karsten Schmidt | 45m |
Argument claims that polyglot tooling yields more expressive results and shows concrete wins: early experiments on a 6502 led to playable demos; a generative… | ||
| Take it To Eleven | Jesse Arrington | 47m |
A creative studio turns quirks into measurable projects: a home Kentucky Derby party scales from a dozen guests to 500, seeds a 1,300‑attendee Brooklyn Beta… | ||
| Think by Making | Jared Ficklin | 59m |
Claims that Think by Making, Deliver by Demo speeds design by prototyping with expedient tech and demos; examples include a 9 ft x 32 ft wall of 2500 IR… | ||
| I Just Work Here | James Paterson | 48m |
Claims that curiosity is uncontrollable and the job is to listen not choose, demonstrated by a sketchbook→animation→code workflow. Uses pen, Wacom and… | ||
| Play | Florian Schmitt | 37m |
A portfolio of concrete experiments and outcomes: a 30‑day trial Flash site Soulbath deliberately breaks itself and earns a half‑page in the New York Times; a… | ||
| The Art of Misuse | Evan Roth | 51m |
Captures graffiti motion with webcams then exports extruded paths to STL for 3D printing and bronze casting, turning seven second tags into durable sculptures… | ||
| Kickstarting your Sketching and Visual Thinking skills | Eva-Lotta Lamm | 48m |
Claim: sketching is a tool for thinking not art, and concrete exercises turn that into skill. Warmups (dots lines triangles circles), the Lego theory of… | ||
| HelloRun: Lessons learned making an HTML5 game | Carlos Ulloa | 46m |
HelloRun is an HTML5 game built with a Unity → COLLADA→three.js pipeline, using WebGL for graphics, the Web Audio API (an analyzer node drives lights and… | ||
| You can’t predict the future – so try to enjoy it! | Boris Schneider-Johne | 47m |
Experts end up only marginally better than chance — a 20‑year study of 284 forecasters shows that — because brains prefer a believable story over stats… | ||
| Hello World! | Aram Bartholl | 46m |
A series of built experiments ties web interfaces to city fabric: a blown‑up Google Maps marker installed as urban sculpture, hand‑drawn QR codes that resolve… | ||
| nothing matches | ||