Amuse Conference 2021
as the organisers put it
Amuse 2021 is an international conference in Budapest about UX design, user research, service design, creativity, product design, game & VR design, and more.
who it's for
product designers, ux researchers, design managers, accessibility specialists, service designers, product managers, design operations leads
topics
remote usability testing methods; large tap targets; carousel navigation patterns; history API state preservation; improv techniques for collaboration; sketch to slack prototyping; design responsibility scorecards; inclusive recruitment practices; accessibility for low vision; gender equity online fixes; experience mapping to experiments
| title | author | length |
|---|---|---|
| Fixing Frustrating Design Patterns in 2021 | Vitaly Friedman | 01h 04m |
Surveying dozens of usability tests and interviews reveals concrete fixes: a birthday picker that previously takes 53 seconds to use, carousels where slides… | ||
| Improv and UX | Michael Gorgone | 43m |
Argues that improv techniques—yes and, active listening, non‑judgment, acceptance and exploration—become a UX mindset that builds trust, empathy and faster… | ||
| Sketchbooks Over Spreadsheets: Designers As Leaders In A Complex World | Doug Powell | 41m |
Design elevates into leadership with concrete moves: a quick sketch-to-slack prototype breaks a heated C‑suite debate into a single digestible option; IBM… | ||
| Designing in a post pandemic world | Vitaly Friedman, Jim Kalbach | 22m |
Prediction: hybrid work stays; companies pick their own on-site overlap and remote tools become standard. Practical wins: remote usability testing scales to… | ||
| Responsible product design | Trine Falbe | 38m |
Argues product responsibility needs structural change not slogans: use a scorecard review (statements + weighted scores) to create a baseline and track design… | ||
| Inclusive design as the new norm | Rama Gheerawo, Trine Falbe | 20m |
Advocates push concrete practices: build profile not persona (real people, not stock-photo stereotypes), run 30-minute user-video sessions with engineers every… | ||
| Building a Design Culture for Inclusivity | Renée Reid | 43m |
Advocates a concrete roadmap: revamp research processes by auditing recruitment pools, adding ethnography for low‑vision and other-abled users (observed… | ||
| Human First | Designer Second | Rama Gheerawo | 34m |
Claims inclusive design dates to 1994 and the centre has run 300 projects with 200 organisations; practical outputs include the live Great British Public… | ||
| Designing for Gender Equity | Rachel Ilan Simpson | 41m |
Research from Google Go and the "Toward Gender Equity Online" report shows a global 26% gap with men outnumbering women online in two thirds of countries and… | ||
| Design roadmaps for success | Konrad Piercey | 50m |
Design roadmap shows concrete moves for a menu product: a single vision line help users make better decisions faster, four core pillars (large imagery, nested… | ||
| Mapping Experiences: From Insight To Action | Jim Kalbach | 41m |
Experience maps move from static diagrams to decision-ready programs: create a concise map from research, run a 2– to 4‑hour workshop with ~12 cross‑functional… | ||
| nothing matches | ||