~/talk

Diva ex Machina - A Perspective on Games

Talkat AlterConf San Francisco 2015 · on Wednesday, 2015-09-23· [diversity-and-inclusion]
slides:none on file

Argues that the industry’s STEM‑and‑numbers approach fails: numbers are ethics and corporations become gatekeepers, so broadening play matters more than recruiting pipelines. Calls for weird, personal, accessible game‑making tools rather than forcing everyone into Unity. Builds lo‑fi work (Manichi) and a site‑specific project (Mission) — a restaurant and pub crawl that maps gentrification — and reports those on‑the‑ground interventions reveal different practices and actually surface local problems in ways headline metrics do not.

AI-written summary · about

  1. 0:00Intro
  2. 2:26Who am I
  3. 4:02Disclaimer
  4. 5:17Diversity in Games
  5. 7:48Technology is not the answer
  6. 9:07Tools
  7. 11:06Visibility
  8. 12:40Diversity
  9. 18:59Universal Attorneys
  10. 20:20Diverse Games
  11. 20:41Class of Us
  12. 21:12Tokenization
  13. 21:32The Player
  14. 22:32Mainichi
  15. 23:28Going Home
  16. 23:56Gamification
  17. 24:39Play
  18. 25:27Mission
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