Diva ex Machina - A Perspective on Games
summary
Argues that the industry’s STEM‑and‑numbers approach fails: numbers are ethics and corporations become gatekeepers, so broadening play matters more than recruiting pipelines. Calls for weird, personal, accessible game‑making tools rather than forcing everyone into Unity. Builds lo‑fi work (Manichi) and a site‑specific project (Mission) — a restaurant and pub crawl that maps gentrification — and reports those on‑the‑ground interventions reveal different practices and actually surface local problems in ways headline metrics do not.
AI-written summary · about
chapters (18)
- 0:00Intro
- 2:26Who am I
- 4:02Disclaimer
- 5:17Diversity in Games
- 7:48Technology is not the answer
- 9:07Tools
- 11:06Visibility
- 12:40Diversity
- 18:59Universal Attorneys
- 20:20Diverse Games
- 20:41Class of Us
- 21:12Tokenization
- 21:32The Player
- 22:32Mainichi
- 23:28Going Home
- 23:56Gamification
- 24:39Play
- 25:27Mission








