Being Young, Gifted, Black, and Other Adjectives...
summary
Argues that Black game developers must be multi-skilled and overdeliver, gives a step‑by‑step blueprint: keep a methodical email trail after meetings, use forced feedback (persistent questioning) to nudge creative choices, manage publishers with documented milestones and expectation management, and remain faceless when a temporary concession secures funding. Uses Kanye albums as a metaphor, a Titanfall bet anecdote about gender assumptions, and a company‑building ethos (Fairchild Consortium) as proof of concept.
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chapters (17)
- 0:00Intro
- 0:55Young
- 2:02Gifted
- 2:39Unique
- 3:26In industrious
- 3:57In methodical
- 4:44Angry
- 5:11Daring
- 6:42Unspoken
- 8:32Strong
- 9:36Scrappy
- 10:22Gentle
- 11:16Cocky
- 12:24Charm
- 14:13Expectations Management
- 17:09Be Faceless
- 19:59Be Happy
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