Sex & Love (VS Violence) in Games
summary
Argues that romance belongs in games and gives concrete tools: a live LARP intimacy mechanic called Ars amandi that maps to arm‑touching with permitted zones, a trio of published romance games including Breaking the Ice, and design rules: explicit consent, safe words, scripted percentage of game devoted to romance, and debrief/after care. Claims these techniques produce intense but manageable play — workshops report high sexual arousal that players took home and post‑game debriefs help them process and integrate the experience.
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chapters (10)
- 0:00Intro
- 0:16Introductions
- 1:32Sex Love in Games
- 3:10Game Design Rubric
- 5:48Player Expectations
- 6:31Sex Mechanics
- 8:42Intimacy
- 13:13Breaking the Ice
- 16:00Romance
- 21:16Other Games
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