Computer Literacy for Every Kid in the World
summary
Proposes a concrete definition: computer literacy equals mastery of six skill groups — devices, applications, internet, media arts, web, programming — and targets 1.86 billion kids worldwide. Recommends ground-level tactics: camps, codathons, school programs, volunteers, lesson plans and product types like websites and kits. Describes an existing program called Webby Kids and a self‑paced Playspace app launching this summer to teach K–5 web, games and coding, with rollout via events and partners.
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chapters (20)
- 0:00Intro
- 1:44What is Computer Literacy
- 2:28Devices
- 2:56Applications
- 3:14Internet
- 3:28Database
- 3:59Web Technology
- 4:11Programming
- 4:26Why
- 5:47How
- 5:57Services
- 6:32Products
- 6:54Wet Kids
- 7:30Vision
- 8:02Sketch
- 8:24Facebook
- 9:43Technology Professionals
- 10:03Kids and Technology
- 10:45Questions
- 11:13Where to find devices
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