Lightning Talk: Beyond Polygons: The Future of 3D Graphics with Implicit Models
summary
Explains how photogrammetry rigs with about 70–75 cameras feed differentiable inverse rendering that trains volumetric models via gradient descent, and contrasts NeRF (continuous density + view‑dependent color that already works for short dynamic sequences) with Gaussian splatting (discrete “egg” primitives that reconstruct scenes but fail when new geometry appears over time, causing flicker). Claims real‑time production pipelines can move from millions of triangles (Nanite) to implicit fields, but 4D animation remains an engineering bottleneck.
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chapters (8)
- 0:003D graphics and implicit models
- 1:06History of 3D asset creation
- 3:59Ray tracing in modern graphics
- 5:483D scanning in film
- 8:15Neural Radiance Fields
- 11:12Gaussian splatting applications
- 13:40Ethics in AI 3D modeling
- 15:05Future 3D content demand
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