~/talk

Of Moments and Matching: Trade-offs and Treatments in Imitation Learning

name:Steven Wu
links:none on file
slides:none on file

Presents a unifying game‑theoretic recipe that casts three imitation regimes as minimax moment‑matching games (off‑Q, reward‑matching, on‑Q), proves that approximate equilibria give imitation‑gap bounds, and identifies the familiar compounding rates: behavioral cloning can incur epsilon T^2 regret while interactive correction yields epsilon T. Uses the performance‑difference lemma, occupancy‑measure reductions, no‑regret dynamics and planning oracles; offers three practical algorithms (Advil / Advil / Zadquil) that beat baselines on tasks, while noting open statistical, realizability and computational gaps.

AI-written summary · about

  1. 0:00Introduction
  2. 3:48Our contribution
  3. 7:31Behavioral Cloning
  4. 11:38Data Set Aggregation
  5. 13:28Interactive Expert
  6. 14:33Epsilon
  7. 16:26Absolute T squared
  8. 17:46Interactive experts
  9. 18:33Three paradigms
  10. 20:31Goal
  11. 22:17Imputation Gap
  12. 26:39OffCue Game
  13. 30:10Minimax formulation
  14. 31:18Approximate equilibrium
  15. 38:42Minimax games
  16. 42:32Summary
  17. 45:17Future work
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