~/talk

Fast Rates for No-Regret Learning in General Games

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Shows that when all players use Optimistic Hedge in finite general‑sum games each player’s external regret falls to roughly O(log |A| · log^4 T) — i.e., near polylog T rather than √T — proved by a path‑length bound plus a stability‑based reduction using a proper online learner and sequential covers. Extends to swap regret (≈ players×actions×log^4 T) and to infinite games with finite Littlestone dimension, giving regret ~T^{1/4}·poly(Littlestone); results are constructive and proven.

AI-written summary · about

  1. 0:00Introduction
  2. 1:25Repeated Game
  3. 2:47Background
  4. 4:55Model
  5. 7:04Hedge
  6. 9:53Main Result
  7. 12:06Proof
  8. 15:10Extensions
  9. 20:42Twoplayer zerosum game
  10. 22:26Nash equilibrium
  11. 28:15Overview
  12. 29:04Little Dimension
  13. 33:25Improper Learning
  14. 37:24Stability
  15. 42:08Conclusion
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