Polina Haryacha
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| title | conference | date |
|---|---|---|
| How to Get Content Creators to Play and Promote Your Game | IndieGameBusiness Deep Dive: Marketing 2025 | 2025-05-14 |
Targets specific Steam benchmarks: aim for 50–100k wishlists (10k needed to hit Popular Upcoming, 100k for main featuring) and treat wishlists as weighted. Use… | ||
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