Live Streaming Platform As An Instrument, Experience And Pastime
summary
Proof-of-concept live audio platform (rbm.sh / Noise Collab, Harsh Rooms) streams audio as 1s segment files encoded with Opus via WASM, stored in SQLite and served by nginx/Deno so streams can be CDN‑cached; claim: Icecast-style continuous streaming fails for complex, collaborative use but segmenting scales. Built features: per‑device recording URLs, groups that redirect to random segments, and live appendable streams. It works as a prototype (50 contributors once, ~90% screaming), but browser multichannel I/O is unreliable.
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chapters (12)
- 0:00Introduction and platform overview
- 4:26From noise art to software development
- 11:16Building a virtual venue for music
- 22:44Harsh rooms and 3D audio experiments
- 31:18Collaborative noise loops and prototypes
- 37:14Moving to Berlin and tech insights
- 47:05Streaming architecture and segment design
- 53:21Randomized playback and listen page
- 1:01:51Group streams and collaborative discovery
- 1:15:34Questioning modern streaming culture
- 1:18:03Symbiosis and future projects
- 1:21:37Q&A and closing remarks
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