immaterial.cloud: Using peer-to-peer technologies for music
summary
An immersive installation that links 2–4 smartphones via the WebRTC data channel to send motion-triggered messages through one chosen host phone, no accounts required. Phones play local audio (four presets built from four granular samples: ringtone, double bass improv, music box, synth) and interpolate between presets over randomized durations when a participant approaches a device. Prototype runs over Wi‑Fi or cellular, demonstrates real-time P2P state syncing and a workable alternative to server‑centric interaction.
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chapters (6)
- 0:00Start
- 0:11immaterial.cloud Using peer-to-peer technologies for music Tate Carson
- 1:54Attention Economy 1234
- 2:56Background
- 3:24Tanaka mobile music system with PDAs • Lee, Essl, and Mao - MANET
- 4:34How does immaterial.cloud use WebRTC?








