~/talk

Micro-Mind Services: Building Complex Behavioral Systems

github:mckeeh3
slides:none on file

Claims a pure event‑driven architecture maps to neural-like behavior and shows concrete patterns and code that scale. Uses a KX-style SDK with three primitives — entities, views, actions — and demonstrates an Earthship demo that generates 200 geo‑orders from a single HTTP request, allocates stock with exact unit tracking, and recovers after failures. Pattern inventory includes one-to-many reduction trees, generation loops, choreography sagas and idempotent design; demo runs and visualizes real event flow.

AI-written summary · about

  1. 0:00Welcome
  2. 2:09Micro-mind services concept
  3. 3:39Event-driven architecture overview
  4. 9:42Visualizing event flows
  5. 12:11Event system design patterns
  6. 17:29Interactive map demo
  7. 25:13Unlearning database-centric dev
  8. 33:20Neural network analogy
  9. 37:16Pure event-driven fundamentals
  10. 43:56AI programming future trends
  11. 50:03Robust event-driven design
  12. 51:27Unlearning software dev
  13. 53:39Q&A
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