Unreal Engine GDC Education Summit 2018
2018-03-20
San Francisco, United States
who it's for
game development instructors, unreal engine instructors, technical artists, visual effects artists, blueprint programmers, technical directors, students
topics
Blueprint visual scripting; Niagara particle system; Datasmith CAD import; Material Layering (since 4.19); real-time digital humans; volumetric fog rendering; RenderDoc shader profiling; Houdini Engine procedural content; MaxScript pipeline tools; pre-computed visibility techniques
| title | author | length |
|---|---|---|
| Overview | Luis Cataldi, Ryan Brucks, Zak Parrish, Emily Gabrian, Chris Murray, Tom Shannon, Chris Murphy, Sjoerd de Jong, Shaun Kime | 12m |
Two booths at GDC showcase live Unreal demos and a Games. Jobs. Beer. area with Fortnite developers and Epic recruiters; a keynote seats about 600–700 and… | ||
| Understanding Technical Art | Ryan Brucks | 15m |
Outlines concrete tasks and deliverables: prototyping gameplay and rendering features in Unreal Engine with Blueprints and HLSL, building pipeline tools in… | ||
| Teaching Programming with Blueprints | Zak Parrish | 19m |
Blueprint is presented as a practical, class-based visual programming system inside Unreal Engine that lets nonengineers prototype and learn core programming… | ||
| Epic Games Internship Program | Emily Gabrian | 19m |
Program runs June–September, based mainly in Cary (with small teams in Bellevue and Guildford), fourth year and tied to headquarters of ~400 of Epic’s ~700… | ||
| Introducing Unreal Studio | Chris Murray | 21m |
Unreal Studio packages workflow tools and learning into an open beta that imports complex CAD and DCC scenes via Datasmith (20+ formats) with direct V-Ray and… | ||
| The All-New Unreal Engine Instructor Guides and Teaching Resources | Tom Shannon | 21m |
Epic lists ready-to-teach Instructors' Guides at unrealengine.com/educators (sign‑ups open April 1) that include lectures, slides, teacher notes, pre-made… | ||
| Gameplay Instructor Guide | Chris Murphy | 12m |
A practical instructor kit for teaching game development that bundles seven sample files and step-by-step lesson modules covering game design, level design… | ||
| Masterclass Overview | Sjoerd de Jong | 08m |
Overview of a set of deep video master classes that map the entire frame pipeline, with a 3.5 hours real-time rendering course that explains draw calls… | ||
| Introduction to the Niagara Visual Effects System | Shaun Kime | 18m |
Overview of Unreal Engine’s Niagara VFX system: next‑generation particle authoring that replaces Cascade with a module stack workflow, a visual timeline and an… | ||
| nothing matches | ||