So you want to build an ARKit app
summary
Built two ARKit apps: a portal app that places a doorway on detected horizontal planes and an AR Sketch that saves and shares sketches using ARKit 2.0 worldMap persistence. Covers concrete constraints: ARKit needs A9+ chips and iOS 11, face tracking needs TrueDepth, default 60fps (30fps recommended to save battery), anchors are expensive so limit their number, occlusion is not provided by default, mapping fails at distance, and saving works when mapping status reads mapped.
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chapters (17)
- 0:00Introduction
- 1:37Portal
- 3:47Best Practices
- 7:03Tracking
- 8:25Tracking Quality
- 13:49Performance Considerations
- 14:07Air Experience
- 14:29Air Detection
- 15:16Air Session
- 16:14Air Anchors
- 17:05Occlusion Support
- 17:46Distance Support
- 18:19Frame Rate
- 18:47Other Considerations
- 18:58Delegate Callbacks
- 19:32User Feedback
- 20:04Outro
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