Connecting Mainstream Gaming with Blockchain and NFTs
summary
Claims a bridge between mainstream titles and web3 by reading live game data (play time kills wins) and issuing a token called Proof of Gaming to players of Dota 2 CS:GO Valorant PUBG, aiming to convert part of a 200 billion dollar market while crypto gaming sits at about 2 billion in 2021. Gives numbers: 3.4 billion players worldwide, 1.5 billion in Asia, average gamer age 34, Dota 2 $177M in tournament prizes. Builds an NFT trading card game and a cross-game marketplace for immutable in-game assets with rarity tiers and token-driven card purchases and fusing.
AI-written summary · about
related talks
14mDriving Mainstream Adoption through Media, Entertainment & Video Games
36mWeb3 Gaming Explained: The New Frontier
14mAchieving True Mainstream Adoption in Gaming Through Web3
14mWhy Web3 + Gaming Will Be the Next Billion-User Industry
21mHow blockchain tech can usher in the next era of gaming for developers and players
49mWhat Does the Future Hold for Blockchain Gaming
31mThe Disruptive Potential of Blockchain in the Gaming Industry
07mWeb3 - The Next Evolution in Gaming
