Fibred Categories of Tree Automata
summary
Builds a category whose objects are tree automata and morphisms = strategies in the acceptance games and shows concrete constructions: product and unit, contraction only for nondeterministic automata, and existential/universal quantification as adjoints given by moving moves between players. Translates alternating to nondeterministic automata via the usual exponential simulation and uses game semantics to encode MSO on infinite trees and words, yielding an operational account of quantifier elimination and program extraction for the word case.
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chapters (9)
- 0:00Categories of automata
- 3:45Automata as games
- 7:19Alternating automata definition
- 12:00Automata games structure
- 22:03Categorical setting examples
- 25:34Monoidal and Cartesian structure
- 27:00Quantification in model
- 28:37Exponential modality rules
- 30:53MSO to automata translation
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