~/talk

SkFun: SpriteKit And RubyMotion

Talkat RubyMotion #inspect 2014 · 2014-05-28..05-29· [ruby, creative-coding]
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slides:none on file

Shows how to build a Flappy Bird clone using SpriteKit + RubyMotion, using one SKView that swaps SKScene instances, SKNode/SKSpriteNode for characters, reusable SKTexture to cut memory, and SKAction sequences with repeatActionForever for parallax (two-image scrolling). Explains the game loop hooks (update, didEvaluateActions, didSimulatePhysics), physics bodies (dynamic/static/edge), contact vs collision with 32-category bitmasks, aims for 60 FPS, and adds GameController support for up to four controllers.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Sydney, Australia
  3. 1:452D Sprites and Animations
  4. 2:46eleven things | wish I knew eleven months ago
  5. 3:41One UIView
  6. 4:59fire ice credits cut scene menus
  7. 6:02Game Loop
  8. 10:20Sprite Animation
  9. 11:46Scrolling Images
  10. 15:27Textures are reusable
  11. 19:44Physics Body
  12. 24:13Collision vs Contact
  13. 24:24Collision is automatic
  14. 25:04Contact is voluntary
  15. 28:34are controllers. awesome
  16. 31:49remember the touch screen
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