iOS Games with RubyMotion
summary
A Ruby-based toolchain (RubyMotion) compiles to App Store-ready binaries and combines with a Cocos2D wrapper (joybox) and Box2D to produce real iOS games. The demos show a working Tetris clone (game logic covered by rspec tests) and a physics-driven platformer with box2d that implements a game loop, 60 fps rendering, camera follow, collision detection, sound, and tap-to-retry. Most features run correctly despite occasional demo glitches, and the core projects come together in a weekend.
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chapters (11)
- 0:00Start
- 7:16Doing It Yourself
- 7:39Game Loop
- 16:37Frameworks
- 17:14Cocos2d
- 18:16Box2d
- 23:32Tile Map
- 31:22Controls
- 37:42Fallen into the Well
- 38:38Tap To Retry
- 42:36Parallax Scrolling
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