The Future of the Web in a VR World
summary
Claims that a single web page can run VR across Rift, Vive, Daydream and Cardboard and demos a working experiment that runs in Firefox Nightly and Chrome Canary, using WebGL and a WebVR polyfill to unify inputs. Shows Daydream native support on Pixel with a Daydream controller, highlights glTF as the 3D asset format and notes WebVR 1.1 stabilization, persistent motion‑sickness risks, and performance and input gaps that still need engineering.
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chapters (12)
- 0:00Start
- 4:54Let's take a quick look
- 11:03What's the idea then?
- 12:41Evolution of WebVR API
- 16:46Render
- 18:51Virtual head camera controls
- 20:00Interactions
- 20:47How does this work
- 24:17This scenario
- 26:50Content creation
- 27:48Speaking about content
- 30:34WebVR specific challenges
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