~/talk

The Future of the Web in a VR World

Talkat Render Conference 2017 · on Friday, 2017-03-31· [webxr, web-platform]
slides:none on file

Claims that a single web page can run VR across Rift, Vive, Daydream and Cardboard and demos a working experiment that runs in Firefox Nightly and Chrome Canary, using WebGL and a WebVR polyfill to unify inputs. Shows Daydream native support on Pixel with a Daydream controller, highlights glTF as the 3D asset format and notes WebVR 1.1 stabilization, persistent motion‑sickness risks, and performance and input gaps that still need engineering.

AI-written summary · about

  1. 0:00Start
  2. 4:54Let's take a quick look
  3. 11:03What's the idea then?
  4. 12:41Evolution of WebVR API
  5. 16:46Render
  6. 18:51Virtual head camera controls
  7. 20:00Interactions
  8. 20:47How does this work
  9. 24:17This scenario
  10. 26:50Content creation
  11. 27:48Speaking about content
  12. 30:34WebVR specific challenges
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