~/talk

The Legend of Zelda, Hexagonal Architecture & You

Talkat Reliable Web Summit 2021 · 2021-08-26..08-27· [web-platform, javascript]
slides:none on file

A 2008 C# ASCII demake called Fable of Griselda gets ported to the browser using Blazor WebAssembly, keeping most core game logic intact because of a hexagonal/onion design; many files are identical, some modules are ~64% unchanged, while display and I/O layers require major rewrites. The talk shows concrete diffs, the actual tools and gotchas (stream vs string readers, ConsoleKey enums, hardcoded settings), and a working web build so the claim that architecture enabled an easy port is demonstrated rather than just asserted.

AI-written summary · about

  1. 0:00Start
  2. 8:45Gameplay Issues
  3. 13:51Webassembly
  4. 15:54Client-Side Blazer
  5. 18:26Layered Architecture
  6. 21:45Hexagonal Architecture
  7. 24:15Onion Architecture
  8. 29:25Game Tiles
  9. 30:12Abstract Enemy
  10. 30:47Map Loader File
  11. 32:40Main State
  12. 40:34Main Model File
  13. 44:24Learn More about Hexagonal Architecture
  14. 44:48Similarities between Hexagonal Architecture and Onion Architecture
  15. 45:10The Clean Architecture
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