How we stopped using the mouse and started drawing molecules with...
summary
Porting a legacy Qt QWidget molecule editor to QML, the team keeps the original QPainter component silenced and implements all input logic in QML so fingers replace the mouse without rewriting the drawing core. Heavy computations move to the cloud over REST + OAuth2 cloud compute, enabling asynchronous jobs, cross‑device sync and server‑enforced licensing. A new custom QML plotting library uses scene graph / OpenGL for mobile performance. Work lasts ~6 months with three engineers and one designer; Android ships, iOS follows. Material Design theming
AI-written summary · about
chapters (5)
- 0:00Introduction and project overview
- 2:57Rewriting from scratch for mobile
- 7:36Improving UI and design system
- 12:19Moving computation to the cloud
- 17:00Q&A and summary
related talks
01h 00mQt for MCUs – A Deep Dive
55mProgramming with Qt Quick 2/6 - Meet Qt Quick Part 2
35mQtinUse - UI & System Design Challenges for the NxG Lighting Tool
27mSet Yourself up for Success — Lessons Learned from Building 100+ Devices with C++/Qt/QML
30mDesigning UIs with Qt Quick, 2/6, Design-Workflow Part 2
20mQt Apps with Nokia - Design, Develop, Distribute 3/7 - Overview (continued)
01h 03mDesigning UIs with Qt Quick 6/6, Practical Sketching
49mHow to scale QML based projects an Architecture vision
