A Scientific Game Engine in the Cloud
summary
A game-engine-for-engineers claims accurate Newtonian physics, a microservice cloud design and a language-agnostic API served over TCP/HTTP/ZeroMQ. Implementation is mostly Python with the Bullet physics library, a web 3D viewer, and a database for shared state. The demo spawns cubes with six thrusters; a simple control algorithm maintains position despite random collisions. It runs locally now, shows smooth animation with ~20 objects on a single cloud instance, and the code and demos are on GitHub.
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chapters (6)
- 0:00Start
- 5:04Live Demo
- 5:18Simulate Newtonian Physics
- 6:04Live Demos
- 17:00Questions
- 20:50Where Do You See the Next Six to 12 Months of this Project Going
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