~/talk

A Scientific Game Engine in the Cloud

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A game-engine-for-engineers claims accurate Newtonian physics, a microservice cloud design and a language-agnostic API served over TCP/HTTP/ZeroMQ. Implementation is mostly Python with the Bullet physics library, a web 3D viewer, and a database for shared state. The demo spawns cubes with six thrusters; a simple control algorithm maintains position despite random collisions. It runs locally now, shows smooth animation with ~20 objects on a single cloud instance, and the code and demos are on GitHub.

AI-written summary · about

  1. 0:00Start
  2. 5:04Live Demo
  3. 5:18Simulate Newtonian Physics
  4. 6:04Live Demos
  5. 17:00Questions
  6. 20:50Where Do You See the Next Six to 12 Months of this Project Going
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