~/talk

AI for Gaming: How I Built a Bot to Play a Video-Game with R and Python

Talkat posit::conf(2024) · 2024-08-12..08-14· [machine-learning, computer-vision]
links:none on file
slides:none on file

A bot that plays the browser puzzle Christmas Three achieves a mean score of 42.5 per move (creator scores ~20), implemented with reinforcement learning + custom computer vision trained on reduced subboards (windowing, transposition, single-tile strategies) up to 5×4 before convergence fails. The system uses R/Python, Posit Cloud, magick and multinomial logistic regression for tile classification, and Selenium + Chrome for GUI automation and an in-page assistant; development takes about three weeks.

AI-written summary · about

  1. 0:00AI for gaming intro
  2. 1:06Christmas Three mechanics
  3. 2:55State space in RL
  4. 4:22Reducing state space
  5. 7:41Training model results
  6. 8:45Game interaction via Selenium
  7. 10:32AI performance evaluation
  8. 11:58Business and project goals
  9. 13:29Generative AI for customization
  10. 14:12Data science education
  11. 16:41Future directions
  12. 17:22Q&A: AI vs human
  13. 17:46Q&A: Adapting to other games
  14. 19:13Q&A: Project timeline
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