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Solving Infinite-State Games via Acceleration

Talkat POPL 2024 · 2024-01-14..01-20· [distributed-systems]
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Presents a new symbolic semi-algorithm that uses acceleration lemmas to force convergence of attractor fixpoint computations that otherwise diverge on infinite-state games. It instantiates uninterpreted-template lemmas by SMT-based synthesis over linear integer/real arithmetic, encodes loop games to prove unbounded iterability, and extracts controllers via simple bookkeeping and function synthesis. A prototype implementation solves benchmark cases that existing abstraction- or lifting-based tools time out on and reports reproducible artifact results.

AI-written summary · about

  1. 0:00Infinite-state games intro
  2. 2:27Why infinite-state games matter
  3. 3:53Game formalism explained
  4. 7:00Limitations of existing game-solving techniques
  5. 8:25Acceleration lemmas role
  6. 10:10Loop games step checks
  7. 11:37Extracting executable systems
  8. 12:41Evaluation and benchmarks
  9. 14:08Summary and future work
  10. 14:30Q&A: Learning-based attractors
  11. 16:17Q&A: Beyond acceleration scope
  12. 17:21Q&A: Step relation in loops
  13. 18:05Q&A: Parity and Rabin games
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