~/talk

In-game advertising Sucks. We are fixing that – A chat on dynamic in-game advertising

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Claims a texture-replacement SDK that slots real brand assets into nominated in-game surfaces, integrates in 10 minutes integration with Unity C# and no special build steps, caches campaigns for offline caching and tracking, and measures a viewable-CPM paid only when a placement meets quality criteria. Reports a consumer baseline of ~17–18% recall for video ads, charges about $8 per 1,000 impressions, and notes an early case where naive ad insertion temporarily reduced IAP revenue.

AI-written summary · about

  1. 0:00In-game ad problems
  2. 3:16Adamo’s dynamic placement
  3. 5:44Developer features & SDK
  4. 8:11Mark Curry: fashion game ads
  5. 10:45Traditional ad drawbacks
  6. 11:47Demo: SDK & placements
  7. 13:11Mark Curry’s feedback
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