~/talk

How to make good decisions in games development with lessons from The Walking Dead: No Man's Land

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Argues that producers should build a decision culture instead of imposing rules and offers a simple checklist that actually changed team behavior: use courage caring curiosity as guiding values, treat leadership as taking initiative, verify assumptions with analytics, and ask four concrete questions — value to the end user, value to the business, work vs opportunity cost, and whether the risk is affordable. Reports being wrong once per month on big assumptions but the checklist makes teams more confident and decisions happen faster.

AI-written summary · about

  1. 0:00Start
  2. 1:17THE PRODUCER HURTS THE TEAM
  3. 4:45MAKING DECISIONS IS HARD
  4. 7:12WHAT WOULD MY BOSS DO?
  5. 7:56WHAT DO THE NUMBERS SAY?
  6. 11:03FOUR QUESTIONS
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