How to make good decisions in games development with lessons from The Walking Dead: No Man's Land
summary
Argues that producers should build a decision culture instead of imposing rules and offers a simple checklist that actually changed team behavior: use courage caring curiosity as guiding values, treat leadership as taking initiative, verify assumptions with analytics, and ask four concrete questions — value to the end user, value to the business, work vs opportunity cost, and whether the risk is affordable. Reports being wrong once per month on big assumptions but the checklist makes teams more confident and decisions happen faster.
AI-written summary · about
chapters (6)
- 0:00Start
- 1:17THE PRODUCER HURTS THE TEAM
- 4:45MAKING DECISIONS IS HARD
- 7:12WHAT WOULD MY BOSS DO?
- 7:56WHAT DO THE NUMBERS SAY?
- 11:03FOUR QUESTIONS
related talks
42mDecision-making for developers
59mSustainable Game Development from a Game Producer's Perspective
39mThe Art of Technical Decision Making
27mStrategies for making impossible decisions
12mHow to make the perfect decision
35mLeader in the Land of Dilemmas
47mThe dangers of focusing on output vs outcome
32mThe Art of Technical Decision Making
