Anti-disciplinary: doing academic research when you like too many things
summary
Work develops a linear-logic programming language called Scepter to model branching interactive narrative and a language for procedural content generation, mixes theorem-proving, logic programming, HCI, games and generative art, and deliberately sometimes forgoes formal proofs or large human-subject studies. Grants include an NSF CAREER and Air Force support, tenure-on-entry and a 50/50 joint appointment. Outcomes include funded student projects, tabletop RPG collaborative‑worldbuilding tools and published papers showing the approach is viable across disciplines.
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chapters (7)
- 0:00Introduction and welcome
- 6:32Path through research
- 14:37Defining research interests
- 18:37Academic identity and labels
- 23:37The anti-disciplinary approach
- 28:51Values and life lessons
- 38:11Current outlook and closing
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