~/conference

PG Connects London 2018

date:2018-01-22..2018-01-23
location:London, United Kingdom
series:PG Connects London · one edition
titleauthorlength
Blockchain 101Peter McCormack24m
Covers Bitcoin basics from personal experience since 2012 to current economics, with a live paper ledger demo that shows how blocks close and become immutable…
Talk in English at Cracking Crypto on
The good, the bad and the ugly around launching and running a successful ICOTony Pearce27m
Launches a utility ERC‑20 token to fund an AR game using TokenMarket for smart contracts and escrow, sells 14 million RCC coins total, offers presale bonus and…
Talk in English at Cracking Crypto on
5 things we learnt from launching a mobile game on the blockchainShaban Shaame18m
Launched spells of Genesis with blockchain cards and a wallet ecosystem called bucha forms, sells ~20,000 cards at about $20 each, and sees a currency…
Talk in English at Cracking Crypto on
The Future Opportunities for Crypto and Blockchain in GamesRichard Skaife, Jake Scott, Gary Bracey, Peter McCormack40m
Panelists discuss how blockchain and cryptocurrencies can be applied to games, examining concrete opportunities such as in‑game asset ownership, tokenization…
Talk in Spanish at Cracking Crypto on
Panel: Blockchain and gaming – The winning combo?33m
Panel argues that blockchain’s game use is practical: a studio creates a power token and a trading platform so Facebook and Twitter users can hold and move…
Panel in English at Cracking Crypto on
Tales from the cryptocurrency trenchesAlex Amsel25m
Blockchain tokens represent true ownership secured by cryptography rather than a central database, can be issued with transparent supply and provenance, and…
Talk in English at Cracking Crypto on
Living games: Jagex, RuneScape and the evolution of live gamesPhil Mansell18m
Claims that live games evolve into “living games” with five operational principles: evergreen design, player polls (a 75% approval threshold for Old School…
Talk in English at Brightest Britain on
Longevity and innovationTodd Green18m
Argues that live free-to-play games — exemplified by Candy Crush Saga five-year anniversary — drive the market: 8 of top 10 live games older than one year on…
Talk in English at Brightest Britain on
How premium games can succeedDan Gray19m
Ustwo's approach stresses small teams and tradeoffs: aim for 90 minutes to two hours of deeply polished play rather than chasing billions of users, design…
Talk in English at Brightest Britain on
Nurturing a creative company cultureJulian Widdows17m
CSR Racing 2 hits: launched June 2016, reaches #1 top‑grossing in 126 countries and racks up over a million 5‑star reviews. The studio ships aggressively — 7…
Talk in English at Brightest Britain on
The British games industry – The state of play discussionJo Twist, Harry Holmwood, Simon Hade, Helen Burnhill, Ian Livingstone CBE37m
UK games sector has decades of creative and technical depth, a growing free‑to‑play skillset and public supports like video games tax relief and the UK Games…
Talk in English at Brightest Britain on
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