Programmers Don't Have to Suck at UX and UI
summary
The talk shows how common software engineering practices—design patterns, service organization, abstractions, and testing—can be applied to UX and UI work. It walks through programming models and concepts developers already know and demonstrates refactoring a neglected user interface to make practical UX/UI improvements.
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chapters (10)
- 0:00Introduction
- 3:17What is user experience
- 8:39UX deliverables
- 12:52Programmers' influence
- 13:57Code principles
- 21:30Practical refactor example
- 30:18Real interface analysis
- 38:44Interface improvements
- 41:54Summary
- 43:22Q&A
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