~/talk

A New Cognitive Perspective on Simplicity in System and Product Design

Talkat Onward! 2024 · 2024-10-23..10-25· [ux-and-product-design]
slides:none on file

Argues simplicity emerges from organizing complexity, not removing it, and proposes a mechanical vs experiential complexity distinction tied to System 2 and System 1 processing; uses examples like Zelda, kinetic scrolling, UI affordances, and software modularity to show things can be hard to build but easy to use; claims industry overemphasizes mechanistic scale, warns generative AI increases convenience not simplicity, and recommends a feedback‑driven, developmental approach to discover simpler designs.

AI-written summary · about

  1. 0:00Simplicity in design
  2. 2:53Simplicity and complexity
  3. 11:47Simplicity vs complexity
  4. 18:28Feedback and mechanism
  5. 24:46Tools vs environments
  6. 33:18Understanding complexity
  7. 36:27Q&A
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