The Most Iconic Composer in Gaming?
summary
Starts on a Commodore 64 in 1985 and explains the three-channel SID trick that fakes chords, moves to Amiga trackers with four sample channels, and builds a studio workflow that produces two hours of Genesis music for Subterraneania. Describes breaking rules to program consoles, recording with the Budapest Symphony Orchestra for Hitman 2, using modular and 1970s step sequencers for Darktide, and recording live instruments outside for Assassin’s Creed Valhalla.
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chapters (11)
- 0:00Jesper Kyd’s career intro
- 3:46Commodore 64 and demo scene
- 12:30From hobbyist to pro
- 19:59Founding companies and first OSTs
- 24:23Moving to US and major publishers
- 27:14Hitman and orchestral shift
- 32:33Assassin’s Creed iconic themes
- 37:05Borderlands humor and music
- 42:29Warhammer experimental sounds
- 48:39Samson trip-hop influences
- 50:10Q&A








