The Making of 'Arc Raiders' | A Story about Collaboration and Success
summary
Embark describes concrete fixes: telemetry from 1,000 event types and 5% sample surveys expose a funnel that lost 25% of players before completing the tutorial, so a guided storm level replaces the confusing practice range and first‑round dropoff falls to 7% with 85% playing a round at launch. Loot is redesigned after analytics show 64% trash items picked up and low post‑round satisfaction, and drones are retuned with damage, behavior and telegraphing metrics driving iterative AI and UX changes.
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chapters (6)
- 0:00Introduction and game overview
- 2:58Improving onboarding
- 9:30Refining the looting system
- 16:10Enhancing AI enemies
- 27:38Data-driven development
- 33:32Q&A and closing
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