Games in Godot! Let's make a classic paddle game with C#!
summary
Builds a working two‑paddle pong clone in Godot using C#: a net new Godot.NET template wires Visual Studio Code debugging, two CharacterBody2D paddle scenes for up/down input, and a single RigidBody2D ball that uses apply_impulse to launch ball with a random angle. Gravity is disabled in project settings, walls are StaticBody2D collision rectangles, physics material gives bounce, and linear_damp set to 0 so the ball maintains speed — the prototype runs and bounces as expected.
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