~/talk

A C++ journey from old to modern - Modernising ObjectiveFrame

Talkat NDC TechTown 2023 · 2023-09-18..09-21· [c-and-cpp]
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Code originally written for C++98 and SGI/Windows OpenGL is modernized into a single cross-platform build that compiles on Windows, Linux and macOS, replaces FLTK/fixed-function rendering with Immediate-mode UI via ImGUI and GLFW plus GLAD, swaps legacy Newmat solvers for modern libraries (Armadillo/Eigen), adds ChaiScript plugins for geometry creation, fixes selection to ray intersections, introduces std::filesystem and pervasive smart pointers, and delivers real-time interactive updates and far fewer crashes.

AI-written summary · about

  1. 0:00ObjectiveFrame journey intro
  2. 2:17PhD inspiration
  3. 5:29Gaming inspiration for UIs
  4. 7:37Hardware challenges early 2000s
  5. 10:30Choosing FLTK for UI
  6. 14:033D graphics with OpenGL
  7. 16:10Building IVF Plus+ scene graph
  8. 20:51Object-oriented FEM model
  9. 24:01Matrix computations with newmat
  10. 26:53First prototype features
  11. 28:41User testing flaws
  12. 31:382013 revival with Leap Motion
  13. 34:472018 upgrade OpenGL limits
  14. 35:52Modernization goals
  15. 37:15Refactoring with modern C++
  16. 40:29Modernizing IVF Plus+ scene graph
  17. 43:06ImGui for UI
  18. 45:11ImGui with FLTK
  19. 48:47GLFW for windowing
  20. 50:11Engine with Armadillo
  21. 52:22Scripting with ChaiScript
  22. 54:32Current architecture
  23. 55:55Cross-platform challenges
  24. 57:00Modernization lessons
  25. 58:49Live demo
  26. 1:02:28Future plans
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