~/talk

Building a classic adventure game with Blazor

Talkat NDC Oslo 2021 · 2021-11-29..12-03· [frontend-architecture]
slides:none on file

A full adventure engine runs in Blazor WebAssembly using Blazor components plus a tiny in-memory mediator for UI events; graphics come from Phaser JS via optimized JS interop (IJSInProcessRuntime and a Phaser facade), click/hover events call back into C# with DotNetObjectReference, walk paths use a generated visibility graph and QuickGraph Dijkstra for routing, scripts compile with Roslyn after fetching assembly metadata over HTTP, and savegames store diffs to IndexedDB — the demos run end-to-end.

AI-written summary · about

  1. 0:00Start
  2. 1:26King's Quest
  3. 7:28Blazer Web Assembly
  4. 9:15Design
  5. 10:57Action Bar
  6. 12:02Verb Picker
  7. 13:42Pops Up Pattern
  8. 16:20Game View Component
  9. 20:02Uninitialized Method
  10. 23:53Select Game Page
  11. 27:20Javascript Code
  12. 28:47Ijs Runtime Abstraction
  13. 32:01First Room
  14. 32:48Mouse Events
  15. 36:44Depth Sorting
  16. 37:40Walk Box
  17. 40:33Debug Mode
  18. 42:19Add Actors
  19. 47:20Metadata References
  20. 48:14Compile My Script
  21. 48:44Script Compilation
  22. 49:05Cat Diagnostics
  23. 53:45Index Db
  24. 55:59Global Hotkeys
  25. 56:51Hot Reloading
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.