~/talk

Learning Outcomes in Queueing Systems

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Queues arrive at rate λ, choose one server per round, and run no-regret learning while servers serve one random or timestamp-prioritized packet per round. Main claims: with uniform random selection selfish queues can require up to Θ(n) extra capacity, whereas with timestamp priority a factor of two server capacity above the coordinated optimum guarantees stability (tight). Proof uses a potential-function showing negative drift plus a Pimentel–Rosenthal concentration tool; multi-armed bandit intuition guides single-queue behavior.

AI-written summary · about

  1. 0:00Intro
  2. 1:16Example of a repeated game: traffic routing
  3. 3:34Social Welfare: Price of Anarchy and Learning
  4. 4:03Social Welfare of Learning Outcomes
  5. 4:40Large population games: traffic routing
  6. 6:32Model of Learning in a Queuing System
  7. 7:58Our Main Question
  8. 10:48Baseline Measure: Coordinated Queues queues
  9. 12:02How Do Servers Choose Between Packets?
  10. 13:51Why Uniform Selection Fails
  11. 17:01Proof Ideas
  12. 21:00Extra Technical Details
  13. 23:16Summary and Future Directions
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