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Keynote: Finding the Joy in Chaos Engineering

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Target describes building a resiliency capability using Gremlin and a homegrown TRAP platform to run GameDays across Kubernetes (EKS/GKE/AKS) in an environment spanning 1,800 stores and 40 DCs. Demo injects 1000 ms latency abort against a product-catalog pod on EKS and reveals unexpected coupling and slow failover. Findings include 25% outages from no autoscaling, recommendation to run CPU and network attacks (latency, packet-loss, blackhole), and a roadmap from quarterly GameDays to monthly and self-service with continuous testing and integrated incident metrics.

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  1. 0:00Introduction
  2. 3:07Why Chaos Engineering
  3. 12:22Chaos Engineering Meetups
  4. 13:47Chaos Engineering Demo
  5. 16:22Kubernetes Failures
  6. 18:16Roadmap
  7. 19:07Conclusion
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