Prepare yourself against the Zombie epidemic
summary
An agent-based model implemented in Ruby simulates zombies on a 2D grid (demo uses a 10×10 map and runs ~100 days) with four states: susceptible, infected, zombie, dead. Updates use synchronous updates and state transitions include bite → infected → zombie after a delay, fighting with probabilistic kills, and quarantine/obstacle experiments. Validation and calibration are described; example runs show trained teams and barriers improve survival. Code and examples are available on GitHub.
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chapters (10)
- 0:00Intro
- 0:48Ruby Belgium Association
- 2:59Agentbased models
- 6:17Agent behavior
- 8:29Simulation
- 11:01Statetransition machine
- 12:05Simulations
- 14:44Calibration
- 16:05Simulator
- 24:08Outro
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