Making VR More Interesting With JavaScript and Machine Learning
summary
Starts from a plain A-Frame HTML file and uses Node/Express as a backend. Uses Brain.js neural network built with three hidden layers trained on arrays of user records (x y z position steps foundItem → finish likelihood). Training is one method call, demo shows it working: if likelihood is high items move farther away, if low they move closer so players find one. Live demo and code confirm the system runs in real time.
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chapters (8)
- 0:00Start
- 0:36Overview
- 1:10Background on VR
- 10:27Neural Networks
- 11:16Brain.js
- 12:23Choosing Features What will add the most value for a user?
- 20:10Other Considerations
- 22:34Key Takeaways








