Sagascript - JS at the forefront of emerging storytelling
summary
JavaScript powers three concrete projects: a PhoneGap mobile app called Redemption Machines that premieres in Belfast and delivers location‑triggered audio chapters woven into the city’s architecture, a browser audio game Dark Tower that uses Buzz.js with ~50 audio tracks to turn mixing into interactive, responsive rooms, and a navigation gimmick that uses an AR authoring system to make GPS Penguins lead users to an aquarium. These are built, deployed and working tonight.
AI-written summary · about
chapters (16)
- 0:00Introduction
- 1:12JavaScript in storytelling
- 3:38Hollywood storytelling model
- 5:24Redemption Machines overview
- 7:51How Redemption Machines worked
- 10:37Passive storytelling limits
- 11:21Audience-driven stories
- 12:03Dark Tower demo
- 15:45BuzzJS for audio mixing
- 16:48Purpose of Hollywood stories
- 17:29Hero’s journey model
- 19:11Stories beyond emotion
- 19:52Penguin Navi directions story
- 22:22What makes a story today
- 23:47JS transforms storytelling
- 24:10Closing remarks
related talks
29mWait, you can do that with JavaScript…!?
38mUnlock the Power of JavaScript’s Hidden Gems
42mJavaScript in All the Creative Places
15mJavaScript and Interactive Installations
08m"Storytelling on the Shoulders of Giants"
43mInteractive and Collaborative Art for the Mobile Web
50mJavaScript for Artists
57mKeynote 2. Accessibility and web audio technologies
