Buzz It For Real ! ... the tortuous road to Mobile HTML5 Apps
summary
Argues HTML5 can deliver a near-uniform mobile app but only with pragmatic hacks and hard lessons: details on polyfills used, the lazy feature detection pattern for touch vs mouse, dealing with canvas drawImage failures on Symbian, and storage limits (roughly 2 MB localStorage and inconsistent WebSQL/IndexedDB support). Shows a real outcome — maps.nokia.com mobile version — that runs across many devices, describes which APIs actually worked and which required fallbacks, and gives reproducible tests and numbers (58/98 on html5test).
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chapters (12)
- 0:00Start
- 8:08Features Detection
- 12:12Common In Today Web Apps
- 14:45Lazy Features Detection
- 17:57The Undetectable (at least inline)
- 20:08The Partial HTMLS Canvas Case
- 21:53There Is Still A Room For UA Sniffing
- 23:04About Storing Persistent Data
- 24:44localStorage
- 27:00Web SQL Database
- 30:48Touch Events Capable
- 32:31HW Accelerated Canvas
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